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development Software Development

New e-store

Starting from today it is possible to purchase Real HDR from our new e-store.
This decision was taken because of multiple reasons including a better UX, a more understandable e-commerce system, EU VAT and GST tax reasons, simpler invoicing methods for B2B, more payment methods, reliable transaction APIs, simpler bundle options for our tools, Country restrictions and the future possibility to include coupons and gifts.

In one sentence: OUR NEW E-COMMERCE

New e-storeAlso, stay tuned because a lot is coming out in the next few months.

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development Software Development

Real IES Mobile (beta)

Real IES Mobile is now available as a beta on Google Play.

Real IES Mobile beta on Google Play
Although this mobile app is quite limited at the moment, you still have the possibility to participate actively in the development by installing it and giving us some feedback. The app is marked as “early access” in Google Play for this reason.

With it, you can “grab” an existing light by overlaying a custom photometric light. Real IES Mobile produces a very optimized *.rim file, that can be parsed and converted to a *.ies format by Real IES 3.1 (out very soon).
I hope this can be of some help to architects and lighting designers. I already have a full list of new features to be added on “download milestones” and according to users feedback.

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development Software Development

Light for Realtime

Light for realtime is a new focus in the development of Real IES. At PlaySys we are planning to add modules sections to the software in the same way as we did for Real HDR (PhotoBooth and SkyLight).

Light for RealtimeOur intention is to add a new section to the software where users working on videogames can craft beautiful yet iper-optimised lights for the game engines.
This way Real IES will increase its flexibility in the game development industry as well as the cinema, VFX, architecture and offline rendering in general.

This new massive feature is far from being complete, but we are working on it and any suggestion/feedback/request is much appreciated.

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development Software Development

Microsoft Defender Security Intelligence and False Positive

Our latest update of Real HDR 1.4 is finally out and can be downloaded from here.
For some reasons, the very first days of every release are always giving me lot of problems with false positive. I still have to understand why this happens. We purchased a signing certificate to codesign our software and installer; we tested the files both from url and upload using Virus Total service and I also uploaded the .exe files and archives to Microsoft Defender Security Intelligence to obtain a whitelisting of the release.

Microsoft Defender Security IntelligenceToday we passed this final step so I assume in 24 hours from now there should be he definition of our software in the new Microsoft thread definition. Microsoft says it may take up to 30 days but I’d like to be more optimistic 🙂

Anyway, there is a full list of new features and bug fixes on this link and we all hope you may find this new release useful and it may prove helpful in your CGI production’s pipeline.

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development Software Development

HiDPI option

There is a new HiDPI option in the upcoming Real HDR 1.4. Since the application is not resizable (at least for the moment, but it is my goal to make it responsive in the future) the UI size in pixels is fixed at 1024×512 pixels. This looked fine on PlaySys’s computers and represented a good and functional compromise in FullHD resolution.

THE PROBLEM: Mac Retina displays and other high-end monitors have an impressive resolution of ~4K and the fixed window size of Real HDR looks very small on them. A user recently wrote to me “it’s quite hard to navigate without a magnifying glass 🙂” and indeed it is.

THE SOLUTION: The solution is quite dumb at the moment but effective. I added a flag to redimension the size of the window and to upsize the UI graphics. At the moment of writing, I am simply doubling the size from 1024 to 2048 and I want to hear some feedback from users before marking this problem as solved. Also note that for the moment Real HDR always starts at 1024 x 512, so a Retina user has to activate the option every time. As said, this option is still experimental and I count to release a patch after receiving users feedback without interfering with whom is using non-HiDPI display.

HiDPI option

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development Software Development

Real IES 3 is out

Finally, after months and months of research and development we finally released a new, redesigned version of Real IES. Real IES 3 is out!

The feature list is massive and includes a total redesign of the user interface and a reflow of the code to increase the performances.

Real IES 3 user interface features

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development Software Development

UI color consistency

Since the two C-Planes are represented with different colors in the LightGraph (yellow = 0-180 C-Plane; cyan = 90-270 C-Plane), I painted also the sliders of the two panels with the appropriate colors.

UI Color consistency

Now it is immediately understandable which angle the editing candelas belong to.

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development Software Development

Load and Save files

In modern software nothing seems more obvious that the possibility to Load and Save files. Real IES suffered from a goofy and uncommon user interface to browse the files before parsing their content. this is why in the process of restyling Real IES 3 UI, we decided to opt for a conventional yet more understandable system form.

Load and Save files

And this is how it looks on Windows. Also Real IES 3 will adapt the UI on Mac (actually, to be precise, the software picks the path from the System Form, so the merit goes to Microsoft and Apple).

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Article from blog – Real IES (https://www.real-ies.com)

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development Software Development

Rendering suggestions

Rendering suggestions: I added some maximum suggested values for the sliders as a sort of recommendation for proper rendering results. These recommendations will appear in Rendering mode only since they have no meaning in engineering mode, where the user has the maximum mathematical freedom per each angle.

rendering suggestions
Also LightGraph now has a proper background and is not floating anymore. The background can be enabled using the same way it is enabled in LightCone: via Inspector toggle.

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Article from blog – Real IES (https://www.real-ies.com)